quick start:g++ [flags ...] file ... #include <SingleLinkedList.h> SingleLinkedList(ALLOCATION alloc_d = DEF_ALLOCATION) ; boolean insert(TObject* item, boolean insert_before); boolean insertFirst(TObject* item); boolean removeLast(); const TObject* getNext() const; boolean apply(boolean (TObject::*method)());
// declare a character list and add two characters into it
//
SingleLinkedList<Char> list;
Char item0(L'a');
Char item1(L'b');
list.insertFirst(&item0);
list.insert(&item1);
// get the last character
//
list.gotoLast();
Char* item2 = list.getCurr();
if (item2->ne(item1)) {
// error
}
description:
static const SysString CLASS_NAME = L"SingleLinkedList";
static const SysString DEF_PARAM = L"values";
static const long ERR = 40300;
typedef SingleLinkedNodeNODE;
NODE* first_d;
NODE* last_d;
NODE* curr_d;
NODE* mark_d;
Long length_d;
ALLOCATION alloc_d;
static Integral::DEBUG debug_level_d;
static MemoryManager mgr_d;
static const String& name();
static boolean diagnose(Integral::DEBUG debug_level);
static boolean setDebug(Integral::DEBUG debug_level);
boolean debug(const unichar* message) const;
~SingleLinkedList();
SingleLinkedList(ALLOCATION alloc = DEF_ALLOCATION);
SingleLinkedList(const SingleLinkedList<TObject>& copy_list);
boolean assign(const SingleLinkedList<TObject>& copy_list);
SingleLinkedList<TObject>& operator=(const SingleLinkedList<TObject>& arg);
boolean eq(const SingleLinkedList<TObject>& compare_list) const;
long sofSize() const;
boolean read(Sof& sof_a, long tag_a);
boolean write(Sof& sof_a, long tag_a) const;
boolean read(Sof& sof_a, long tag_a, const String& name_a);
boolean write(Sof& sof_a, long tag_a, const String& name_a) const;
boolean readData(Sof& sof, const String& pname = DEF_PARAM, long size = SofParser::FULL_OBJECT, boolean param_a = true, boolean nested_a = false);
boolean writeData(Sof& sof, const String& pname = DEF_PARAM) const;
static void* operator new(size_t size);
static void* operator new[](size_t size);
static void operator delete(void* ptr);
static void operator delete[](void* ptr);
static boolean setGrowSize(long grow_size);
boolean clear(Integral::CMODE cmode = Integral::DEF_CMODE);
TObject& operator() (long index);
const TObject& operator() (long index) const;
boolean ne(const SingleLinkedList<TObject>& compare_list) const;
boolean gotoFirst();
boolean gotoLast();
boolean gotoNext();
boolean gotoPrev();
boolean gotoMark();
boolean gotoPosition(long number);
long getPosition() const;
boolean markIsSet() const;
boolean isMarkedElement() const;
boolean clearMark();
boolean setMark();
TObject* getFirst();
const TObject* getFirst() const;
TObject* getLast();
const TObject* getLast() const;
TObject* getNext();
const TObject* getNext() const;
TObject* getPrev();
const TObject* getPrev() const;
TObject* getMark();
const TObject* getMark() const;
TObject* getCurr();
const TObject* getCurr() const;
boolean insert(TObject* item, boolean insert_before);
boolean insert(SingleLinkedList& ilist);
boolean remove(TObject*& item);
boolean remove();
boolean insertFirst(TObject* item);
boolean insertFirst(SingleLinkedList& ilist);
boolean removeFirst(TObject*& item);
boolean removeFirst();
boolean insertLast(TObject* item);
boolean insertLast(SingleLinkedList& ilist);
boolean removeLast(TObject*& item);
boolean removeLast();
boolean isEmpty() const;
boolean isFirst() const;
boolean isLast() const;
long length() const;
boolean find(const TObject* item);
boolean contains(TObject* value);
boolean sort(Integral::ORDER sort_order = Integral::ASCENDING, SORT_ALGO = DEF_SORT_ALGO);
boolean reverse();
boolean swap(long i, long j);
boolean apply(boolean (TObject::*method)());
boolean apply(boolean (TObject::*method)(), SingleLinkedList<TObject>& arg);
ALLOCATION getAllocationMode() const;
boolean setAllocationMode(ALLOCATION alloc);
boolean randQuickSort(Integral::ORDER sort_order);
boolean insertionSort(Integral::ORDER sort_order);
boolean swap(NODE*& i, NODE*& j);
NODE* getNode(long index) const;
NODE* getPrevNode(NODE* node) const;
friend class SingleLinkedListDiagnose;examples:
#include <SingleLinkedList.h>
#include <Char.h>
int main() {
// local variables
//
SingleLinkedList<Long> s;
Long j;
// add 10 items to the SingleLinkedList
//
for (long i = 0; i< 10; i++) {
j = i * 3;
s.insert(&j);
}
// see what is on the SingleLinkedList
//
s.debug(L"after insertion");
// get the elements and print them
//
s.gotoFirst();
Long* l = s.getFirst();
l->debug(L"item from the List");
while((l= s.getNext())!=NULL) {
s.gotoNext();
l->debug(L"item from the List");
}
// exit gracefully
//
Integral::exit();
}
#include <SingleLinkedList.h>
#include <Char.h>
int main() {
// local variables
//
SingleLinkedList<Long> s(USER);
Long* j;
// add 10 items to the SingleLinkedList
//
for (long i = 0; i< 10; i++) {
j = new Long(i * 3);
s.insert(j);
}
// see what is on the SingleLinkedList
//
s.debug(L"after insertion");
// get the elements and print them
//
s.gotoFirst();
Long* l = s.getFirst();
l->debug(L"item from the List");
delete l;
while((l=s.getNext())!=NULL) {
s.gotoNext();
l->debug(L"item from the List");
delete l;
}
// exit gracefully
//
Integral::exit();
}
#include <SingleLinkedList.h>
#include <Char.h>
int main() {
// prepare items for the list
//
Char** items = new Char*[10];
// declare a SYSTEM-allocating SingleLinkedList and add items into it
//
SingleLinkedList<Char> char_list;
for (long i = 0; i < 10; i++) {
items[i] = new Char((unichar)((long)'a' + i));
// insert the items to the list
//
char_list.insert(items[i]);
}
// copy the SingleLinkedList
//
SingleLinkedList<Char> char_copy_list(char_list);
// declare a third list that is SYSTEM-allocating, and has the same items
//
SingleLinkedList<Char>* system_char_list = new SingleLinkedList<Char>();
system_char_list->assign(char_list);
// see if these SingleLinkedLists are equivalent
//
if(!char_list.eq(char_copy_list) || !system_char_list->eq(char_list)) {
// exit with error
//
Integral::exit();
}
// clean up the memory used
//
delete system_char_list;
delete [] items;
// exit gracefully
//
Integral::exit();
}