// file: myprog.h // struct joe { float x; short int a; char c; char c2; float y; long z; }; typedef struct joe JOE; // create a shoe structure // struct shoe { float size; char* width; char* brand; float price; char* model; char* type; char foo; char* color; short int number; JOE y; }; typedef struct shoe MYSH; void setsize(shoe*);