// file: lecture_28/myprog.cc // // include files // #include "myprog.h" // define a main program // int main(int argc, char** argv) { fprintf(stdout, "---- first part ----\n"); // declare an object // Toaster kitchenaide; Toaster bosch; // get some values // fprintf(stdout, "length = %d\n", kitchenaide.get_len()); // set some values // kitchenaide.set_values(10, 5, 27.0); bosch.set_values(99, 99, 99); // print some stuff // kitchenaide.display(stdout, (char*)"kitchenaide"); kitchenaide.display(stdout); bosch.display(stdout, (char*)"bosch"); fprintf(stdout, "---- end of first part ----\n"); // repeat this with pointers // fprintf(stdout, "---- second part ----\n"); Toaster* amazon; amazon = new Toaster(); amazon->set_values(10, 5, 27.0); amazon->display(stdout, (char*)"amazon"); delete amazon; fprintf(stdout, "---- end of second part ----\n"); // allocate an array // fprintf(stdout, "---- third part ----\n"); // Toaster foo[10]; Toaster* goo = new Toaster[10]; delete [] goo; fprintf(stdout, "---- end of third part ----\n"); // introduce a new syntax // bosch.display(kitchenaide); // exit gracefully // return(0); }