// file: $PDSP/class/float_8/v1.0/flt8_reset_0.cc // // isip include files // #include "float_8.h" #include // method: reset_cc // // arguments: none // // return: a logical_1 value indicating status // // note that we don't reset memory, because memory takes care of itself // we do, however, reset the maximum number of objects. // logical_1 Float_8::reset_cc() { // reset the operation counters // num_mults_d = (int_4)0; num_adds_d = (int_4)0; max_num_objs_d = (int_4)-1; // exit gracefully // return ISIP_TRUE; }